There's a question about which ultimately takes precedence: the informed explanation rooted in data and design, or the more nebulous discomfort of an aim that just feels. Therefore, you could have a target clearly in the reticle and still miss it by a wide margin." In the sequel, "bullets now fire straight out of the barrel 100% of the time," though you need to adjust for recoil. "What this means is that the bullets would not fire straight out of the barrel all the time - they could come out at an angle. "In Uncharted 2 the bullets would leave the barrel at a pre-set deviation when you were aimed in," says Naughty Dog. You might not have known it looking at him, but Drake's shots used to come out at weird angles. The most interesting part is that the gunplay in Uncharted 3 has been adjusted in another significant way. However, enemies also change positions faster now, "which changes the flow of gun combat as well, from what you were used to if you're coming off fresh from Uncharted 2." We've had this same problem at Joystiq HQ, and believe that aiming assistance might be a tad too magnetic, slowing your reticle down when it gets near an enemy. So, contrary to some complaints, sensitivity has gone up. With Uncharted 2 it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick)." According to Richmond, "With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely." We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel. "Aiming is identical to Uncharted 2 - we took a look at the values side by side. Posting on the official Naughty Dog blog, community overlord Arne Meyer relayed information from game director Justin Richmond, who's able to speak more clearly on the technical performance of Drake's gun.
something feels wrong), particularly in the single-player adventure.
Why does shooting feel right in one game, but wrong in another? We appear to have run into this problem of a lacking lexicon with Uncharted 3: Drake's Deception, which some players say has introduced problematic aiming (i.e. Players - and critics - don't always have an appropriate vocabulary with which to discuss less defined, mechanical aspects of games. The second game in the series, Among Thieves, might be one of the fans’ favorites, but it isn’t without its shortcomings in its storytelling according to this Redditor.Arguing that the first game finds Drake more down-on-his-luck and acting in self-defense than excitedly going guns-blazing, they posit that Uncharted 2 sees Drake as vengeful and villainous, and since gamers last saw him, he.